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CLASSES

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1Warrior.png

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1Cleric.png

Class: Warrior
Health Points: 500
Multiplier: x1

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Actives: 
Counter:
Physical Damage taken is reflected by 100%. Doesn't counter Magic, however blocks Archers attacks.

(Cooldown: 5 Turns) - Keyword - Counter

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Class: Cleric
Health Points: 400

Multiplier: x1

 

Actives: 
Healing Breath:
Recover 100 HP, cannot be used if HP hits 0. 
(Cooldown:
 4 Turns) - Keyword -  Heal

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1Assassin.png

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Class: Assassin
Health Points: 300
Multiplier: x2

 

Actives: 

Actives: Risk of Pain: Gets a chance to Reroll again. 
(∞) - Keyword -  Reroll

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1Mage.png
1Thief.png

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Class: Mage
Health Points: 200

Multiplier: x3

 

Actives:
Barrier:
Immune to Physical and Magical Attacks for a turn.
(Cooldown:
 5 Turns) - Keyword - Barrier

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Class: Thief
Health Points: 200
Multiplier: x1


Actives:
Steal: You are able to steal the ability of your opponent, however you are limited to 3 Usages of the ability, unless it is a passive. Depending on your Mee6 rank, it can work on bosses/sub bosses.
(Usage: 1) - Keyword - Steal

 

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1Archer.png

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Class: Archer
Health Points: 300
Multiplier: x2


Actives:
Burken Snipe: -roll, for Direct damage at selected target. Depending on your Mee6 rank, it can work on bosses/sub bosses.
(Cooldown: 5 Turns) - Keyword - Snipe

 

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