
CLASSES
Click emblem for more info.
Click emblem for more info.
Class: Warrior
Health Points: 500
Multiplier: x1
​
Actives: 
Counter: Physical Damage taken is reflected by 100%. Doesn't counter Magic, however blocks Archers attacks.
(Cooldown: 5 Turns) - Keyword - Counter
​
​
​
​
​
​
 
Class: Cleric
Health Points: 400
Multiplier: x1
 
Actives: 
Healing Breath: Recover 100 HP, cannot be used if HP hits 0. 
(Cooldown: 4 Turns) - Keyword -  Heal
​
 
Click emblem for more info.
Class: Assassin
Health Points: 300
Multiplier: x2
 
Actives:
Actives: Risk of Pain: Gets a chance to Reroll again. 
(∞) - Keyword -  Reroll
Click emblem for more info.
Click emblem for more info.
Class: Mage
Health Points: 200
Multiplier: x3
 
Actives:
Barrier: Immune to Physical and Magical Attacks for a turn.
(Cooldown: 5 Turns) - Keyword - Barrier
​
​
​
​
​
​
​
​
 
Class: Thief
Health Points: 200
Multiplier: x1
Actives:
Steal: You are able to steal the ability of your opponent, however you are limited to 3 Usages of the ability, unless it is a passive. Depending on your Mee6 rank, it can work on bosses/sub bosses.
(Usage: 1) - Keyword - Steal
​
​
​
 
Click emblem for more info.
Class: Archer
Health Points: 300
Multiplier: x2
Actives:
Burken Snipe: -roll, for Direct damage at selected target. Depending on your Mee6 rank, it can work on bosses/sub bosses.
(Cooldown: 5 Turns) - Keyword - Snipe
​
​
​
 





















